I spent the summer of 2017 working with CNBC Tech to rebuild the content management system. I worked with UX consultants, product managers, and developers to remake the system entirely. I worked with Angular 2 to create a service that integrated Getty Images's search functionality into the CMS. I made prototypes of wireframes for testing purposes to see how editors and writers interacted with what we were building.
For confidentiality reasons, I am not allowed to publish anymore information about this project. If you are interested in learning more about my process, please contact me and we can chat.
My summer as an NBCUniversal intern was enlightening to say the least. Not only did I get to be a part of the conceptualization, testing, and production phases of a new digital product, I was also able to step out of my comfort zone in many ways. I shadowed designers, worked with engineers, met with edtiors and show hosts, and was able to pitch and publish an article.
A Housing Portal for the City of Syracuse
This past winter break, I worked as an R&D intern with the Bloomberg Innovation Team at the City of Syracuse. My project was focussed on conceptualizing and designing a solution to the city's landlord-tenant code violation & compliance issue. Alongside the team, I've interviewed landlords and tenants to design and test a web-based informational and landlord-reviewing product. The solution is being extended to include an awareness campaign and extensive landlord training programs. This project was mainly in research phases, but feel free to reach out with any questions.
CNBC Save It: Interactive Article
New York Times iOS App Concept Part I: Allowing the User to Become their Own Editor
After conducting several reader (and some non-reader) interviews, surveying how high school students, college students, and middle-aged adults from various regions in the United States use the New York Times app and interact with New York Times content, I was able to identify a need for personalization within the app. Through further user & market research, I conceptualized and prototyped several iterations of a personalized feed feature for the NYT iOS app. Read the full case study here. Test the prototype here. I am not associated with the New York Times in any way, this was purely a personal project I did out of curiosity.
3D Printed Cube Puzzle
This puzzle consists of 18 3D printed rectangles put together in a very specific way (which ended up requiring two sets of hands to assemble). The pieces form a cube which locks and thus holds itself together.
This puzzle was a design exercise for my rapid prototyping class.
This design is a laser cut jack-in-the-box. Each time the box is opened via the potentiometer “knob,” the lid of the box opens and pulls out an inspirational quote from the box. The box is meant to serve as an “inspiration box.” I had various friends submit their favourite quotes to me, which I then placed in the box. If the box is empty, it fails to pull out a quote; so, the point is to keep filling it with quotes as often as you take one.
The potentiometer controls the servo motor, which is placed in the laser-cut acrylic box and attached to a jagged piece of acrylic. The jagged piece of acrylic is like an arm, which opens the box and grabs quotes each time the potentiometer is turned right. Turning the potentiometer left closes the box.
Augmented Reality in the Museum
To create an interactive museum experience, I worked with augmented reality through the platform of Blippar to create “blips” for the pieces in the Asian art galleries on the fifth floor of Cornell's Johnson Museum of Art. Blippar is an app that allows the user to point their smartphone at an object, in this case the objects were art pieces in the exhibit, and the app picked up “blips” that were placed on the objects. Blips augment the reality of the space and the object. I placed blips in a manner such that they enhanced the visitor’s experience with the works of art. If a visitor placed their phone over a certain piece, the app picked it up and displayed more information on the piece in text, video, & audio form and provided links the user could click on for further information. I developed the content collaboratively with students in an art history class curating the pieces on display. The goal was to expand a museum visitor’s experience with the works of art.
I forsee the increased use of augmented reality in educational settings, like the museum. It makes learning and reading more interactive, more hands-on. The Cleveland Museum of Art, amongst others by now, also created an augmented reality scavenger hunt that allowed visitors to have unique museum experiences. Even more interestingly, AR has started being utilized to bring the museum to the user.
Short Documentary: We the Students
We the Students is a short documentary I made during the 2016 primary season on students' voting habits (or, lack thereof). Enjoy!
Mini-Drum Set Game using Sound Sensors
In this project, I created a game in which the user must mimic with the sound sensors the pattern displayed by a flashing light.
I've worked on Thread Magazine throughout my sophomore & junior years Cornell. Thread is Cornell's premier fashion & lifestyle magazine. We believe that fashion is interdisciplinary. Thread doesn't have just one look or feel; we strive to portray the events and feelings of the human experience through visuals and words. We hope to spur conversation through surprise and shock, to disturb the comforted and comfort the disturbed.
Thread acts like a design organization, thought platform, and artistic collective. We look to explore and showcase the breadth of creativity at Cornell. I've served as the technical director & on the creative team. Enjoy our work.
Producing & writing podcasts is a passion of mine that developed throughout the past couple years. Podcasts add an extra layer of productivity to any task you're doing. Whether you're on your daily commute, cooking, cleaning, etc... you can listen to a podcast to learn & widen your worldview. Enjoy some sample podcasts of mine :)
Alternative Philanthropy: Red Alert's Condom Couture Show
Cornell Red Alert’s annual Condom Couture Fashion show is a benefit for the Southern Tier Aids Program and a part of the social change campaign to remove the stigma from condoms, sex, and conversation on the topic. The concept and aim of the show is similar to that of the game Tampon Run, where players “shoot” tampons at opponents and use them as weapons. The game aims to normalize the topic of menstrual cycles in general. Why is it normal to shoot bullets in video games, but not tampons? Why is violence okay, but not the discussion of a very natural, VERY common, human cycle? The game is an interactive, fun way to normalize tampons and discussion around menstruation. On the same note, making clothes out of condoms and showcasing these clothes on the runway forces us into a conversation about safe sex and condom use. I mean, when you’re sitting in a hall and staring at models galavanting around in hundreds of condoms, what else are you going to talk about? Sex happens. Let’s talk about it and make sure we know how it can be safe.
The show is a form of alternative philanthropy, something I think is very important in this age. We're jaded by the usual bake sales and galas. To get college students' attention, we have to be more creative than that. This type of philanthropy event is captivating because it’s unexpected, innovative, and shocking. People hear the name and ask, “why?!?!” It gauges interest easily, sparking conversation easily. I’ve been able to explain the concept to so many of my friends and strangers who walked by and stopped to ask as I worked on the dress in my dorm’s common room.
Pictured to the left is my design for the 2017 spring show. This year, I've been given the privilege of running the show. The theme is Keith Haring (promo pictued above on the right), & we're currently working on recruiting designers (email me if interested!). I've been managing and raising funds, obtaining cosponsorships, and working on booking guests to perform at the benefit.
Persuasive Design: Hunger & Household Food Waste
Temporary Tattoo Printer
Key Design Elements:
_3 linear actuators- 2 for the y-axis, 1 for the x-axis
_3D-printed hold for z-axis rods & attachment of pen case
_4 stepper motors to power x, y, and z axes
_Laser-cut acrylic pen case which allows for the use of a spring between top of case and pen (so pen can react to pressure changes and uneven surfaces as it writes)
_Laser-cut acrylic walls (attached to wooden base) to raise actuators and planes of movement to allow placement of hand or arm into device
Our final prototype was capable of translating an SVG of a simple shape (star, Cornell “C”, smiley face) into g-code and then into 3-axis movement to draw the shape on an uneven surface. The prototype utilizes four servo motors to achieve the movement & a removable spring-hold for the pen to take into account the uneven surfaces on a person’s hand or arm. Future iterations of this prototype will feature a pen-hold that can release temporary tattoo ink onto the user’s arm, pressure sensors to more accurately handle pressure and the uneven surface, & a web app that will allow the user to draw or upload their own designs that can then be translated into g-code to be drawn on them.